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[Leak][Release][Latest] Unity3D Next-Generation Ui (3.9.2)


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[Leak][Release][Latest] Unity3D Next-Generation Ui (3.9.2)

#1

UnityInjector
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#1

ZuaKcI5.jpg

 

Sold for $95 on Unity Asset Store.

 

Overview

NGUI is a powerful UI system and event notification framework for Unity (both Pro and Free) written in C# that closely follows the 

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. It features clean code and simple, minimalistic approach to everything. Many behaviour classes are kept under 200 lines of code. For a programmer this means a much easier time when it comes to working with the kit — from extending its functionality to tweaking the existing one. For everyone else this means better performance, less frustration, and more fun.

 

Features

  • Full 

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  • No need to hit Play to see the results
  • What you see in the Scene view is what you get in the Game view (

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    )
  • Component-based, modular nature: attach the behaviours you want to make your widgets do what you want without having to code.
  • Full support for iOS/Android, Blackberry, Win8, WP8, 

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  • Flexible 

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  • Make complex UIs that take 

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  • Create your atlases 

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    , update/modify them at will, or import an atlas from the Texture Packer.
  • Support for 

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    , and more — unleash your creativity!
  • Support for 

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     with hard or soft edges.
  • Support for a flexible size table, letting your widgets automatically 

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    .
  • Support for eastern languages with 

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  • Built-in 

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  • Built-in keyboard and controller support
  • An assortment of 

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     to help you — from changing a button color to dragging an object
  • Simple built-in tweening system.
  • Clean, short, simple and extensively optimized C# code
  • No DLLs or external resources

 

Workflow

Working with NGUI is just like working with Unity. Drag & drop ready-made controls such as button, checkbox, scroll bar and many others right into the Scene View or make your own using a Lego-like approach — want the button to scale as you hover over it? Attach the UIButtonScale component. Attach the scripts you need and nothing else. Save controls as prefabs and re-use them anywhere. It’s the Unity-like approach to UI creation.

 

Video Tutorials

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.

 

Download

Version: 3.9.2

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Edited by UnityInjector, 02 September 2015 - 06:45 AM.

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#2

Akeme
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#2

Damn this looks interesting!

I'm guessing you manually have to write some scripts to make the function work Or is it fully automatic and premade (drag and drop).

 

EDIT: Fappa im a noob dw lol


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Posted Image Posted Image :wub:

#3

UnityInjector
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#3

Damn this looks interesting!

I'm guessing you manually have to write some scripts to make the function work Or is it fully automatic and premade (drag and drop).

 

EDIT: Fappa im a noob dw lol

 

It is drag'n'drop easy. Notice a ZIP file from download has the same file hierarchy as seen on asset store.

  1. Build your Unity game.
  2. Extract contents from downloaded ZIP archive into [game project folder]/Assets folder (create it - if it doesn't exists). Quick way, in Unity editor right click on Assets in Project window and click on "Show in Explorer" button.
  3. Importing asset into Unity. Right click on Assets folder (in Project window), click on Refresh button on context menu that appeared (or select Assets folder and hit CTRL+R) to refresh project filesystem. Now, Unity will do all work for you and import an asset into your project.

 

P.S. Don't forget to like ;)


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#4

CrazyPlayA
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#4

Nice


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#5

osmanyildirim12
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#5

Damn this looks interesting!


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#6

beatngu
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#6

Very nice to see so much unity things shared :)


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#7

jip4633
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#7

.


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#8

Danzo123
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#8

ty


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#9

karolek1324
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#9

ty


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#10

fidi
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#10

Excellent! Thanks,,,


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