Sold for $90 on Unity Asset Store.
The final Inverse Kinematics solution for the game developer.
Update (1.0):
After a 1.5 year Beta period and more than 1K licensees it is safe to say Final IK is a battle-tested tool. Welcome to the 1.0 full version of Final IK!
Added 2D toggle to CCD, AimIK and FABRIK.
Added Finger Rig, a tool that automates setting up IK for fingers.
VR demos are now included in the main package and updated to Unity 5.1.
Revisited and updated all the 46 demo scenes.
Many smaller fixes and improvements, see the Release Notes for the full list.
Created a
What can I do with Final IK?
Take a look at over 30 (and counting) on YouTube.
What does it contain?
+ 46 Demo scenes and example scripts for all components.
How does it perform?
Technical Overview
- Does NOT require Unity Pro
- Does NOT require, but works with Mecanim
- Tested on Standalone, Web Player, IOS and Android
- Source code included
- Custom undoable inspectors and scene view handles for each component
- Warning system to safeguard from null references and invalid setups
- Optimized for great performance
- Modular, easily extendable. Compose your own custom character rigs
- HTML documentation, fully commented code
- Tested on a wide range of characters
Version: 1.0
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Edited by UnityInjector, 02 September 2015 - 05:17 AM.