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#4
Posted 18 March 2019 - 11:47 PM
maybe for loop instead?
It's the same thing as long as it's a loop, I need something that's not a loop & gonna keep those drawings up, still haven't really found a solution to it
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#8
Posted 19 March 2019 - 08:40 PM
Describe the object using WPF and let it do the rendering. If you need DirectX, try XNA
I'm not really familiar with WPF, mind linking me some docs on how such rendering works?
Please always send me a PM before dealing with me, some people are impersonating me on Discord.
#10
Posted 20 March 2019 - 05:28 AM
https://www.techotop...hics_in_C_Sharp
Read section labeled persistent graphics.
TL;DR
You can draw it a lot of times
You can save it to bitmap. You would update bitmap anytime paint() is called
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