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#1

Ollori
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#1

//


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#2

Ollori
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#2

bump plz halp :pepe:


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#3

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#3

maybe for loop instead? 


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#4

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#4

maybe for loop instead? 

It's the same thing as long as it's a loop, I need something that's not a loop & gonna keep those drawings up, still haven't really found a solution to it


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#5

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#5

It's the same thing as long as it's a loop, I need something that's not a loop & gonna keep those drawings up, still haven't really found a solution to it

Not sure mate, sorry.


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#6

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#6

Describe the object using WPF and let it do the rendering. If you need DirectX, try XNA


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#7

IlYaSoNiTo
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#7

uiuk


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#8

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#8

Describe the object using WPF and let it do the rendering. If you need DirectX, try XNA

I'm not really familiar with WPF, mind linking me some docs on how such rendering works?


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#9

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#9

What are you trying to do, exactly?

Are you trying to make a DirectX overlay?


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#10

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#10

https://www.techotop...hics_in_C_Sharp

 

Read section labeled persistent graphics.

 

TL;DR

 

You can draw it a lot of times

You can save it to bitmap. You would update bitmap anytime paint() is called


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