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[Gmod] Darkrp Economy 2
Started By Exocet, Aug 17 2015 07:48 AM
#102
Posted 16 March 2020 - 11:28 AM
#102
Posted 16 March 2020 - 11:28 AM
If you can't figure something out, then make a ticket. Don't add me!If any bugs or exploits are found, please notify me immediately.Supports DarkRP 2.5.XSupports DarkRP 2.4.XBank robbing:Installation is simple, the files in the zip are relative to the garrysmod/gamemode/DarkRP directory. Then, just edit the configuration (found in gamemode/modules/economy/sh_configuration.lua) to your specifications. You also might want to disable pocketing the economy entities if you are using DarkRP's vanilla pocket.IntroductionBefore ScriptFodder there was CoderHire, and there I sold my original Economy script for DarkRP. I have remade the script now that CoderHire has shut down. I have added some improvements, and hopefully fixes, but overall I re-coded it all.Although, if you don't know what Economy is, it's basically an addition which allows the mayor to do economic things that will affect their citizens and officers.ChangelogSpoiler11/14/2014 - 1:52 PMForgot to update configuration for the bank robbing settings11/14/2014 - 11:30 PMAdded category merging to loadoutRemoved bank and its configurationAdded new bank robbery configurationAdded money stacksAdded shelves (stacked with money stacks)Added alarmsAdded LoadTime configuration11/15/2014 - 2:30 AMAdded minimum job requirements for robbingChanged entities/entities/economy_money/init.luaAdded Config.RequiredRobJobsAdded Config.MinimumRequired11/16/2014 - 4:13 PMFixed the buy perk buttonsUpdated gamemode/modules/economy/cl_economy.lua11/20/2014 - 9:00 AMFixed weird loadout bugUpdated gamemode/modules/economy/sv_economy.luaModified Config.CurrentPerks (had a default perk added for debugging I forgot to remove)11/28/2014 - 6:51 AMModified Config.MoneyEmpty (grammar error)Fixed some bugs with taking money and the economy crashingUpdated entities/entities/economy_money/init.luaFixed buying perks too fast crashing the economyUpdated modules/economy/sv_economy.luaMade the tax sliders widerUpdated modules/economy/cl_economy.luaFeaturesMost features can be disabled and configured.HintsOccur at configurable intervals for configurable lengthsDisplays under/above the economy meterOpportunitiesOccur at configurable intervalsHave several choices with several possible outcomesChoices might cost moneyOutcomes add money and reputation, or subtract reputationEach outcome has a random chance to occurRecallWhen the reputation is brought under the configurable unacceptable amount, the mayor may be recalledDoesn't say who recalled the mayor, only that they've been recalledTaxesJobs on Government salary take money from the government's bankWill miss payday if it's too lowTax payers will have to pay a tax (decided by the mayor) from their paycheck to the governmentMoney isn't taken from the government's bankPerksThe mayor can buy these using the government's moneyWeapons (Primary, Secondary, ...): Enables weapons on loadoutUpgrades: Enables upgrades on loadout, which can enhance speed, damage resistance, and armorReputation: Will double positive reputation earned by the mayorBetter Economy: Will double payday (without taking from the government's bank)LoadoutsSpecified government jobs will have a loadout menu when they spawnThey can select weapons and upgrades (if the perks are present)SkinsFour different VGUI skins to choose fromCan be changed with the configurable command by playersCan also be set by defaultBanksBanks can be robbedPressing E on piles of money will begin robbingWhile holding E, money is taken from the bank and given to the robberConfigurationVersionStyleCurrencyLoad TimeHUD PositionHUD Height and WidthStyle CommandEconomy Manager CommandEnable Economy Quick Key (F2)Mayor Team NameUnacceptable ReputationEnable RecallHint IntervalHint LengthDisplay "HINT:" Before HintsHints (Table)Enable TaxesGovernment Salary (Table)Tax Payers (Table)Max TaxesTax Notification LengthEnable LoadoutsGovernment Jobs (Table)Perk Notification LengthPerks (Table)Weapons Loadout (Table)Minimum Reputation for UpgradesAvailable Upgrades Points on LoadoutThe Maximum Value for the Walk Speed UpgradeThe Most Scale Taken from the Damage UpgradeUpgrades (Table)Current/Default Perks (Table)Opportunities IntervalOpportunities Notification ExpirationOpportunities Decision ExpirationOpportunities Post Notification ExpirationOpportunities NotificationSkipped Opportunity Reputation PenaltyMinimum Players for PenaltyOpportunities (Table)No Rob JobsRob DistanceReplace on RemoveAuto WantRob FrequencyRob AmountRob LimitBank Respawn Time
Backdoor ?
#104
Posted 05 March 2023 - 12:34 AM
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