I'm not sure if anyone else has done something like this, but I just decided to make my own. Basically, what this does is take RemoteFunctions and RemoteEvents and finds their name, their type, their path, and what method they use. Here are the steps:
Step 1 - Open any exploit (it should work with all)
Step 2 - Execute the script
Step 3 - Open the developer console (F9)
print("Thanks for using RemoteFinder made by IcyJake <3") print("") local function findRemoteInformation(obj) for _, desc in next, obj:GetDescendants() do if desc.ClassName:match("Remote") then print("Name -> " .. desc.Name) print("Type -> " .. desc.ClassName) print("Path -> " .. "game." .. desc:GetFullName()) if desc:IsA("RemoteFunction") then print("Method -> InvokeServer") else print("Method -> FireServer") end print("~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~") end end end findRemoteInformation(game)
I don't really plan much at the moment, but all I know is I will update this script a lot and I'll definitely add some cool features! There is one thing that I'm going to be doing, though, which is adding the ability to print arguments. With that, it'll be much easier for you guys to create FE scripts. Anyways, that's all for now. Just be looking out for when I post my next thread whenever I update RemoteInfo!