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Pixel Magic WoW x86/x64 Bot
#28
Posted 03 July 2018 - 07:15 PM
Please note this is a work in progress...
I am unfortunately not able to test on legion beta (because blizzard didn't give me a copy), so there will be a short downtime as I apply the LUA updates to the addon when Legion releases
These are the changes: Notable API changes in Legion - WoWInterface
Currently two of us are working on getting this working smoothly, myself and Xcesius. (more people welcome, the more the merrier - Discord chat doesn't bite too hard)
The first class that it will support in Legion is likely going to be Warrior and Demon Hunter - because I know Xcesius is currently fiddling with warrior rotations, and my main in Legion will be Warrior and / DH.
Any other tips or hints welcome - even if they have nothing to do with the above example directly but will help in pixel based bots.
Note: Currently combat routines are limited to 1 "<class>.cs" file, future builds (when the application is out of beta) will support more.
I will support DLL loading should you wish to obfuscate your code - but to protect users from malicious dll's I myself will verify your un-compiled code and build the obfuscated DLL for you.
Loading a DLL that was not obfuscated by me will result in an error, and will never be supported.
All routines can be emailed to [email protected] or posted publicly on this forum.
Currently setting up the LUA addon is quite alot of work - but soon the program will do it for you, I am currently trying to find ways to optimize it.
The initial versions per class (Note this will ONLY support DPS initially) will be based on Noxxic's PvE combat rotations, other spells will not initially be tracked.
Next up will be PvP support.
The rotations will not be limited to any area, they can be used anywhere (Arenas / BG's etc...)
Interrupts will also be supported, and the bot will have a minimal mode that allows you to select to only interrupt (not do any rotations) - you will need to enter in a list of spell ID's for it to interrupt.
I used spell Id's and Id's in general because it avoids issues with cross language barriers when writing the addons.
thank you
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