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L1_1 <--- How to remove.


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L1_1 <--- How to remove.

#1

awilds
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#1

For some reason after I decompiled the script I got this, 

 

jLeqKxP.png

 

Anyone know what the deal is with all the L.....?


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#2

PlebTwotch
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#2

What script is that? And unluac isn't perfect so of course it won't rename all variables to what they were. You can do it by hand as those variables are declared earlier in the script.


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#3

awilds
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#3

It's the MasterSeries by Kokosik1221.


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#4

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#4

It's the MasterSeries by Kokosik1221.

 

See how in middle of script is L0_0 = assert, L1_1 = load, then L0_0(L1_1, L2_2, etc)

 

you replace it by hand so it becomes

 

assert(load, L2_2, etc)

no other way to do it.

 

Why are you trying to get source of a free script anyways?


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#5

awilds
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#5

See how in middle of script is L0_0 = assert, L1_1 = load, then L0_0(L1_1, L2_2, etc)

 

you replace it by hand so it becomes

 

assert(load, L2_2, etc)

no other way to do it.

 

Why are you trying to get source of a free script anyways?

Well 1 for practice, and 2 I wanted to add a few things myself that aren't in there.


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#6

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#6
Ya you're gonna have to do it by hand. For high end scripts they use encryption that you won't be able to remove unless you have the proper tools but they are closed source and private. :(

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#7

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#7

its not encryption... just obfuscation


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#8

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#8

its not encryption... just obfuscation

 

? It is encryption. Bytecode is obfuscated first then encrypted by the script loader with a key unique to each developer.


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#9

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#9

No IT IS NOT OBFUSCATION it's called Lua stripping and from what I know there is no way to unstripp it :P


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Discord : Acrozo#0001



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