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Are the earlier Pokemon games really that nonlinear?


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Are the earlier Pokemon games really that nonlinear?

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ShaneClark
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I heard that one of the main reasons why the first two games were successful was due to how the player had the ability to go the beaten path and play the game how they wanted. I thought that way until I came across the threads in these very forums that suggest that may not have been true. The Pokemon games weren't all that "hard" but I am starting to wonder if the Pokemon games were all that "nonlinear"? https://trackeasy.fun/usps/  https://showbox.tools/ http://essaywriter.fun/ Sure you could skip ahead to certain towns in the earlier Pokemon games but I wonder if that was an "accident"? I know some players don't like to the railroaded into certain things in the later Pokemon games but I never found that to be that detrimental to my experience with them. What do you guys think of this? Do the games are as nonlinear as they are hyped to be?


Edited by ShaneClark, 01 July 2020 - 07:27 AM.

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