Posted by
SinBoy
on 19 February 2019 - 07:03 AM
in
Other Games
But what's the exclusive features?
It's a battle royale game, initially popularized by "Playerunknown's Battlegrounds." It's free-to-play, like "Fortnite." It has a class-based character system, like "Overwatch." A cynic might look at this and think that Respawn, and publisher EA, But just three days after launch, Respawn CEO Vince Zampella announced that "Apex Legends" hit a mind-blowing 10 million players a feat that took "Fortnite" two weeks to accomplish and after the weekend more than doubled to 25 million players. Amongst my friends, on Tuesday no one was playing it. By Thursday everyone was playing it. Granted, the entry price of zero dollars surely has something to do with it, but just what is it about "Apex Legends" that hooked so many people so quickly? Did Respawn finally find the jumble of mechanics to lure away "PUBG" players and "Fortnite" players and "Overwatch" players? Maybe. But I would argue that the early success of "Apex Legends" comes down to a single button press.